wp.THE NOTEBOOK SERIES / No. 04

SEVEN A SIDE. NO DRY LAND.

WATER POLO
DISTRICT.

Find space above the water.

You control blue. Six teammates swim with you.

Mouse: hold left click to charge power, then release to play. Right click during charging cancels. Keyboard and touch actions retain their direct controls. Choose pass or shoot in the mouse control strip; charge with possession.

A QUICK POOL BRIEFING

Keep the ball moving.

Cameras: View selects top, third person or first person. First person: move the mouse to look around; WASD moves relative to that view and the centre ring aims your shot. Lock mouse allows unrestricted turning; Esc releases it. Hold left click to charge, release to play; right click cancels. Switching views cancels input.

Touch: use the left stick gently for slower movement, or push it fully to sprint. Keep the same finger on the stick while using action buttons with the other hand. In first person, drag the field to look around; the centre ring aims. Look sensitivity is adjustable below.

  1. Swim into space. You control the blue player marked YOU. Movement help holds shape until you use WASD.
  2. Beat the clock. Space or click passes, E or right-click leads a teammate, and Q shoots. Your team has 30 seconds to attempt a goal.
  3. Win possession. Press F near the ball carrier to steal. Tab switches your player. Goalkeepers protect three-metre goals. Four quick quarters decide the match.
WASD / arrows SwimSpace / click PassQ / J ShootE / right-click Lead passTab / F Switch / stealEsc / P Pause

Hold Shift to swim faster. On touch screens, push the stick fully to sprint; drag the stick, tap the pool to aim, and use the action buttons. J and K remain shoot and lead-pass aliases. Arcade adaptation: seven players per team, four quarters, goal throws, and a 30-second possession clock. Fouls, exclusions, timeouts, and penalty throws are simplified out.

Catch your breath.

FINAL WHISTLE

Pool conquered.

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