dg. / ALL GAMES

CARVE. LAUNCH. LINK. LAND.

SURF
DISTRICT.

Drop down the wave for speed, carve into the lip and link airs. Escape the barrel before it closes out.

  1. Carve across the face and turn back for points.
  2. Hold and release near the right lip to launch.
  3. Steer in the air to spin. Centre to land.

Super, super, SUPER inspired by Evan Milenko.

A / D: steer · S: carve / grab · W: trim
Hold Space: crouch · release: act · E: special

One wave. Your line.

Arcade surf inspired by Kelly Slater’s Pro Surfer (2002): ride the face, build speed, link manoeuvres and protect your score. Original characters, waves and notebook art.

  1. Read the face. Left steers down the face and builds speed. Right climbs toward the lip and spends speed. Centre the mouse or release steering to trim down the line. W also trims. Watch curl distance: spending too long turning lets the breaking wave catch you.
  2. Bottom turn to lip. Hold click, Space or the action button to crouch. Release low on the face for a speed boost, then carve up to the lip. Release at the lip for an aerial. Hold CARVE while hitting the lip for an off-the-lip snap.
  3. Airs. Steer to rotate; S or GRAB adds a grab. Release steering before landing to align the board. Clean landings preserve your combo and speed.
  4. Barrels. Enter a marked tube, use small counter-steers to keep the balance meter centred, then exit toward the lower face. Tube points only count after a safe exit lasting at least 1.25 seconds. Overbalancing causes a wipeout.
  5. Special. Different moves fill SPECIAL faster than repeating one trick. Press E or SPECIAL when full for eight seconds of double points and bigger airs.
  6. Bank or risk. Five seconds between manoeuvres banks your combo. Airs and barrels keep it open. A wipeout loses unbanked points. Choose three-wave heats with best-two scoring or endless Free surf to practise.

Mouse: move left/right of the canvas centre to steer the board, centre to trim. Hold left click to crouch, release for bottom turn or launch. Right click cancels the charge. Keyboard: A/D or arrows steer, S carves/grabs, W trims, Space charges, E activates Special. Touch: steer with the left stick, hold/release the right action button; CARVE/GRAB and SPECIAL are separate buttons.

View selects top, third person or first person. First person follows board direction; steering uses screen position, so it does not depend on a ground-ray intersection. P pauses; ? opens help.

Take a breath.