dg. / ALL GAMES

A LITTLE WOOL. A LOT OF TROUBLE.

SHEEP
DISTRICT.

They have a mind of their own.
Get behind them. Keep them calm. Bring them home.

  1. Move the dog with WASD or the thumb stick.
  2. Whistle to gather. Bark gently to guide.
  3. Lead the flock through the red pen entrance.

Gameplay inspired by Sheep (2000). Original levels and characters. Super, super, SUPER visually inspired by Evan Milenko.

Think like a sheepdog.

You control the dog. Sheep move away when you approach. Circle around the flock and push gently toward the pen. Sprinting into them causes panic. White sheep are lively, round sheep are slower, dark sheep make the flock easy to read.

Gather, then guide. E or WHISTLE calms nearby sheep within nine metres and makes them follow briefly. Walk slowly so the group can keep up. Fences block calls. A charged bark reaches farther and pushes harder, but panicked sheep scatter. Short barks are best near narrow gaps.

Three puzzles. First flock teaches the fence gap. Bridge bother asks you to line up a group and cross together. Market mayhem has two offset gaps, a gate switch and a moving tractor. Stand near the red switch and press Q or GATE. Sheep hit by the tractor bolt back to the barn and count as lost; nothing graphic happens.

Win your way. Save the quota, then finish or stay for every sheep. One star for the quota, another for the complete flock, another for a clean run within the target time. Pasture stroll removes the clock and stores a separate best. Retry or continue through all three pastures.

Controls. WASD/arrows move, Shift runs, E whistles, Q operates the gate. Hold left click or Space to charge a bark, release once to bark. Right click cancels a charge, or whistles if idle. Touch: stick to move, tap the field to aim, hold BARK, release; use the separate WHISTLE and GATE buttons. P/Esc pauses, ? opens help.

Views. Choose top, third person or first person. First person: mouse movement turns the view, WASD moves relative to it, and the centre ring aims the bark. Lock mouse enables unrestricted turning; Esc releases it. Changing view cancels input.

Let them graze.