gd.THE NOTEBOOK SERIES / No. 03

NINE HOLES. ONE PENCIL.

GOLF
DISTRICT.

Take a breath. Draw your line.

A compact arcade round with real scoring ideas.

Mouse: hold left click to charge power, then release to play. Right click during charging cancels. Keyboard and touch actions retain their direct controls. Aim locks while charging and the trajectory follows the power. Swing and Space use the selected power.

A QUICK CADDIE NOTE

Play the course.

  1. Aim your line. Move the mouse across the course or use A and D (left and right arrows also work). On touch screens, tap the course to aim, then tap Swing. The dotted arc previews the shot, including wind.
  2. Choose enough club. Driver for distance, iron for approaches, wedge for height and bunkers, putter on the green. Adjust power with W and S or the up and down arrows. E or right-click cycles clubs.
  3. Count every stroke. Water and out of bounds add one penalty stroke and replay from the previous spot. The ball must finish in the cup.
A / D AimW / S PowerE / 1–4 ClubSpace / click SwingEsc / P Pause

This is an arcade adaptation of stroke play. The lowest total relative to par wins. Terrain, wind, slopes, bunkers, water, and out of bounds affect play.

AT THE TURN

Take your time.

CARD SIGNED

A round to remember.

E