gd.THE NOTEBOOK SERIES / No. 03

NINE HOLES. ONE PENCIL.

GOLF
DISTRICT.

Take a breath. Draw your line.

A compact arcade round with real scoring ideas.

Mouse: hold left click to charge power, then release to play. Right click during charging cancels. Keyboard and touch actions retain their direct controls. Aim locks while charging and the trajectory follows the power. A tap on Swing and Space use selected power; hold Swing to charge.

A QUICK CADDIE NOTE

Play the course.

Camera views: top, third person and first person. In first person, move the mouse horizontally to turn the shot direction, hold Shift for fine aim, and use the wheel for power. Aim stays fixed during charging. Lock mouse allows unrestricted turning; Esc releases it. Other views retain point-at-ground aiming. Switching views cancels input.

Touch: drag on the playing surface to refine aim. Tap the action button to use selected power, or hold it to charge and release to play. In first person, dragging changes direction relative to your finger. Dragging alone never launches a shot.

  1. Aim your line. Move the mouse across the course or use A and D (left and right arrows also work). On touch screens, tap the course to aim, then tap Swing. Blue previews flight, red previews roll, and the ring marks first landing. Green arrows show downhill slope. Hold Shift for fine keyboard aim.
  2. Choose enough club. Driver for distance, iron for approaches, wedge for height and bunkers, putter on the green. Adjust power with W and S or the up and down arrows. E or right-click cycles clubs.
  3. Count every stroke. Water and out of bounds add one penalty stroke and replay from the previous spot. The ball must finish in the cup.
A / D AimW / S PowerE / 1–4 ClubSpace / click SwingEsc / P Pause

This is an arcade adaptation of stroke play. The lowest total relative to par wins. Terrain, wind, slopes, bunkers, water, and out of bounds affect play.

AT THE TURN

Take your time.

CARD SIGNED

A round to remember.

E