fd. THE NOTEBOOK SERIES / No. 02

ELEVEN A SIDE. ONE BEAUTIFUL GAME.

FOOTBALL
DISTRICT.

Big match energy. Back-of-the-notebook style.

You captain blue. Your teammates play alongside you.

Mouse: hold left click to charge power, then release to play. Right click during charging cancels. Keyboard and touch actions retain their direct controls. Choose pass or shoot in the mouse control strip; charge with possession.

THE MATCHDAY BRIEFING

Find the extra pass.

Cameras: View selects top, third person or first person. First person: move the mouse to look around; WASD moves relative to that view and the centre ring aims your shot. Lock mouse allows unrestricted turning; Esc releases it. Hold left click to charge, release to play; right click cancels. Switching views cancels input.

Touch: use the left stick gently for slower movement, or push it fully to sprint. Keep the same finger on the stick while using action buttons with the other hand. In first person, drag the field to look around; the centre ring aims. Look sensitivity is adjustable below.

You control the blue player marked YOU. Ten teammates move, defend, and make runs. Red fields a full eleven too.

  1. Build your attack. Press Space or click to pass to a teammate in space. E or right-click plays a lofted pass or cross. K plays a through ball. Control follows your receiver.
  2. Take your chance. Q shoots toward goal (J also works). Move the mouse to choose your corner; without a mouse, your player aims automatically. Hold Shift while moving to sprint.
  3. Win it back. Tab switches to a nearby defender. F tackles when you are close. Movement help positions your player until you take over with WASD.
WASD / arrows MoveSpace / click PassQ / J ShootE / right-click LoftTab / F Switch / tackleEsc / P Pause

On touch screens, push the stick fully to sprint; drag the stick to move, tap the pitch to aim, and use the named action buttons. Watch the attack arrow when teams change ends at half-time. Touch players can use the movement pad, Pass, Shoot, Cross, Switch, and Tackle.

On touch screens, push the stick fully to sprint; drag the stick to move, tap the pitch to aim, and use the named action buttons. Arcade friendly rules: goals, keepers, corners, throw-ins, goal kicks, and offside on receiving a pass. Match time runs during play. Draws stand. Tackles are clean; there are no cards, injuries, substitutions, or penalties.

TAKE A BREATHER

Back in a minute?

THAT’S A WRAP

The district is yours.

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