Nothing moves until the next player is ready.
THINK FIRST. MAKE A MESS SECOND.
Touch: drag the field to aim, then hold the Fire button. Use the separate arrows, Jump, angle and power controls. Moving a finger across the field never fires. Try Closer view on a small screen; the camera follows your active character or projectile.
Views: 3rd person is a steady side view for lining up shots; Top inspects the islands from above at an angle; 1st person follows the active character's firing direction. In first person, horizontal mouse movement or touch dragging changes angle relatively, Shift refines it, and Lock mouse is optional. Switching cancels unfinished input.
Play your way: Take your time removes your turn timer; computer turns still proceed. Local mode pauses for an explicit handoff between players. P/Escape pauses; ? opens help. The short blue guide shows only the launch arc, not a guaranteed hit.
An original notebook interpretation of turn-based artillery, inspired by Worms by Team17. Original characters, terrain, models, sounds and code. No affiliation. No online multiplayer, rope physics or copied maps.
Please enable graphics acceleration and reload.